Alternate Crowd Behavior

Alternate Crowd Behavior

Alters how crowds are generated and how they move to try and make them look a little less idiotic

Simple INI file changes that change how the NPC’s walking around act and react to each other.

Primary changes are in relation to how they pass each other, greatly reducing the semi-circle walkaround behavior of the original which causes the crowds to significantly spread out.

Changes List :
Increased forward obstacle detection distance
Decreased safe space around each NPC to allow them to get closer to each other
Reduced turning rate when adjusting path to avoid others
Reduced likelyhood of stopping when running into another NPC
Increased distance at which NPCs can wait for lights
Increased check distance for J-Walking
Increased distance to avoid player
Increased path planning distance
Reduce the likelyhood of NPC’s disappearing when out of view
Increased time before despawn
Increased maximum allowed NPC’s
Removed view-only spawning restriction
Removed speed based spawn blocking for crowds
Removed teleportation of NPCs to new locations

How to install :  Create a file called user.ini in Cyberpunk2077\engine\config\platform\pc and paste the below into it

[Crowd] AppropriateMinDistToPlayer = 200.000000
AppropriateMinLastSeenTime = 120.000000
BaseParkedCarProbability = 100.000000
DespawnLastSeenMinTime = 120.000000
Enabled = true
EnablePedestrians = true
EnableVehicles = true
MinStreamingVelocityNormalizedToBlockSpawn = 99998.000000 false
PassengerProbabilityModifierOnConsoles = 100.000000
PassengerProbabilityModifier = 100.000000
SpawnLimit = 69999
UseFrustum = false
ZCutoff = 220
ZCutoffEnabled = true
[Crowds] BufferForAllowedDrivingOffRoadPercentOfCarWidth = 0.800000
BufferForAllowedDrivingOnPavementPercentOfPavementSide = 0.500000
CheckOnLaneUseLookup = true
EnterWorkspotDelay = 3.000000
ExponentDrivingOnPavement = 2.000000
MaxSpeedDrivingOnPavement = 40.000000
MinimumSpeedForKnockdownByCar = 2.000000
PlayerKnockDownByCarTolerance = 0.200000
[Debug/ImGui/Population] BackgroundTeleportsEnabled = false
RenderAttachDebug = false
RenderEntities = false
RenderLastSeenTime = false
RenderStatsDebug = false
VehicleTeleportsEnabled = false
ZeroWastePolicyCooldown = 0.000000
[CrowdMovement] AheadAngleMax = 45.000000
AheadAngleMin = 1.000000
AheadDistanceMax = 25.000000
AheadDistanceMin = 1.000000
AngularSpeedFactor = 2.000000
BlockingObstaclesDetectionDistance = 40.000000
BorderRepulsionSpeed = 3.000000
CAPlayerDistanceThresholdBack = 30.000000
CAPlayerDistanceThresholdFront = 30.000000
ClosestObstacleToStayInPlace = 0.500000
ComfortZoneRadiusFactor = 0.740000
DebugSlotID = 0
DebugSoftAdherenceOverride = false
DesiredForwardLookupDistance = 5.00000
DestinationDistance = 50.000000
DilatationClamp = -1.000000
DilatationLimit = -1.000000
DirectionSmoothingAngleTolerance = 45.000000
DistanceToStopBuffer = 0.750000
EnableDirectionPostProcess = true
EnableDirectionSmoothing = true
EntryPathPositionSearchDistance = 30.000000
EntryPathPositionSearchStep = 0.200000
FearSpreadRadius = 140.000000
FenceGapRepulsors = false
FixedTimeStep = -1.000000
ForceStopColliders = true
ForceStopRepulsors = false
FrontViewAngle = 40.000000
GlobalDisableLOD = false
InjectedCollidersZTolerance = 2.500000
LaneLightsRecognitionDistance = 25.000000
MarbleDirectionLookUp = 6
MarblePathDisplayMaxPoints = 15
MaxChancesToUseZebra = 16
MaxDirectionChangeAttempts = 5
MaxInterpAngle = 179.000000
MaxLaneCheckToJoinTraffic = 15
MaxResumeMoveAttempts = 15
NarrowGapRepulsors = false
NearEndDistance = 2.000000
NoGameplayNoUpdate = false
NoSpeedUpTime = true
NPCObstaclesMass = 0.950000
NPCSeparationSpeed = 2.000000
ObstacleMarbleRadiusMultiplier = 1.400000
OppositePathToleranceInDeg = 20.000000
OverlapTolerance = 0.300000
PassingPoseStopAnimationTolerance = 0.800000
PathConvergenceSpeed = 3.000000
PathRefreshPlayerRadiusLimit = 20.000000
PlanLimitDistanceToReplan = 5.000000
PlayerObstaclesMass = 1.500000
PostProcessPositionCorrectionSpeed = 3.000000
RotationSpeedFactor = 3.000000
SeparationSpeedFactor = 0.050000
SeparationSpringTime = 1.000000
SharpAngle = 50.000000
SingleThread = false
SlopeSamples = 10
SpeedCompensationFactor = 0.300000
TrafficLightRelevantDistance = 46.000000
VehicleObstaclesMass = 2.050000


Credits:
TemplarGFX

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