Cyberpunk 2077 Mod Manager

Cyberpunk 2077 Mod Manager

Manage mods for your game or edit its core settings. Manager in beta.

ABOUT IMAGE
My first attempt to modding (in a very basic approach). The premiere of Cyberpunk 2077 is an opportunity for me to learn something new and I decided to start with a manager. This application was written in C♯. It only uses the core libraries from Microsoft (plus LZMA, 7-ZIP and SevenZipSharp for unpacking).

Often times, good tools written by good programmers aren’t pretty. That’s why I, as a bad programmer, chose one of the main goals to make the manager looks nice and only later functional. Therefore, you may encounter a lot of bugs.
The application was written in .NET Core 3.1 WPF C♯ technology. It is distributed as self-contained or framework-depend. Therefore, you will find two identical files, one approximately 20MB in weight and one 100MB. Second one has all the libraries inside, thus you don’t need to install anything extra.

TIPS image
Previously, the modding community quickly adapted the basic rules for creating mods for The Witcher 3.
So please, if you create mods and want to make things easier for me – and users, follow these tips:
– Name your main archive mod{MyName}-{v.1.0.0}.zip (rembember that source code of ZIP & 7-Zip is freely available, RAR is not)
– If your mod adds a modification, add its folder to the mods folder inside the archive root path. (start folder name with mod{MyName})
– If your mod adds a DLC, add its folder to the dlc folder inside the archive root path. (start folder name with dlc{MyName})
– If your mod adds a bin files, add its files to the bin folder inside the archive root path. (drop files directly into this folder)
– If your mod adds a content files, add its files to the content folder inside the archive root path. (drop files directly into this folder)
– If your mod needs additional user settings, put them in user.settings (no additional comments) inside the archive root path
– If your mod needs additional input settings, put them in input.settings (no additional comments) inside the archive root path

A little extra from me, if you want to send additional information to the manager and import all data immediately – add to the root of the archive folder file: modmanager.json
With content as below:
{
"name": "My Awesome Mod",
"author": "Gerwand of Rivia",
"website" "https://cdprojekt.pl/"
"version": "1.4.3",
"category": "Graphics",
"explicit": false,
"priority": -1
}

[CONTRIBUTIONS IMAGE] Your help and opinion is invaluable. I am happy to hear all proposed changes and corrections.

[TRANSLATIONS IMAGE] If you want to help translate this tool into your language, you can download and translate this file:
en_US.json

[LICENSE IMAGE] This program was developed and written by the Polish company RapidDev (basically, that’s me). Other works based on GPL, LGPL, MIT, OpenFont licenses were used to create this software. CD Projekt, Cyberpunk 2077, Arasaka, Militech logos were downloaded from the public resources of CD Projekt S.A. and are owned by this company. Cyberpunk 2077 is a registered trademark of CD Projekt S.A. All logos and names are the property of their rightful authors and are used here only for visualization purposes and to facilitate understanding of the information presented.

Third-party software used to create this tool:
– Cyberpunk & Cyberpunk 2077 created by the CD Projekt S.A & Mike Pondsmith
– C#, WPF & .NET Core by the .NET Foundation and Contributors
– Microsoft.WindowsAPICodePack-Core & Microsoft.WindowsAPICodePack-Shell created by the Microsoft
– C# Object’s Data To An Xml, Json, Or Binary created by the Daniel Schroeder
– 7Zip & LZMA libraries created by the Igor Pavlov
– SevenZipSharp libraries created by the Vadim Markovtsev, Thomas Piart, Joel Ahlgren
– Micon font created by the Mehdi HosseinZade
– Lato font by the Łukasz Dziedzic
– WPF Dark Material Design by me :p


Credits:
RapidDev

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